Rockstar reveals it built a GTA 6 team that focused solely on creating more realistic NPCs with over 600,000 animations twice as many as Red Dead Redemption 2 had
Date:
Fri, 28 Aug 2026 17:00:00 +0000
Description:
According to Rockstar Games, the team went above and beyond to create Grand Theft Auto 6's grand scale and sense of realism.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Grand Theft Auto 6 's hand-crafted NPCs have over 600,000 animations Rockstar North co-head Aaron Garbut says Rockstar established a new team that art-directed every single
NPC Garbut says every single room and the NPCs inside them were hand-crafted To achieve the grand scale and realism we witnessed this week in Grand Theft Auto 6 's extended look , the development team went above and beyond, according to Rockstar.
In an interview with The New York Times about the game's development,
Rockstar North co-head Aaron Garbut revealed that the studio established a
new Los Angeles-based team of writers, directors, and producers to focus solely on realizing non-player characters (NPCs). "We art-directed each individual one of them," said Garbut, revealing that GTA 6 has over 600,000 animations, compared to GTA 5 's 55,000 and double Red Dead Redemption 2 's 300,000 animations. Latest Videos From TechRadar Watch full video here:
"Every room in the game, somebody thought about this," Garbut said. "Who's sitting where, what they're drinking, the marks that are left on the table. The pictures on the wall will have the people that are in that room, with their tattoos on their arms and their family behind them. That whole thing
has been made, and built, and photographed, and placed in this random room in a random building in a huge city, in a world."
Rob Nelson, the head of development and co-studio head at Rockstar North,
also emphasised that the game is "an evolution" of what the studio achieved with Red Dead Redemption 2 and its impressive gameplay systems. You may like GTA 6 will launch at 30fps on PS5 and Xbox 'for now', confirms Rockstar 16
new GTA 6 details we learned from the big Extended Look gameplay video Former Rockstar producer jokes he's 'pretty happy' he's not working on GTA 6 because of how 'monstrous' it seems 'Every single time they do a GTA, it's like ludicrously bigger than before'
"Once we managed to accomplish that level of interactive fidelity in a more sparsely populated version of America 100 years ago," Nelson said, "we were already imagining what it would be like if we could do that at the scale and density of a modern environment."
GTA 6 launches on November 19 for PS5, Xbox Series X , and Series S , and a new report has confirmed that the game will run at 30fps on consoles at
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https://www.techradar.com/gaming/rockstar-reveals-it-built-a-gta-6-team-that-f ocused-solely-on-creating-more-realistic-npcs-with-over-600-000-animations-twi ce-as-many-as-red-dead-redemption-2-had
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