Diablo 5 senior director says some complex systems were 'deferred' to the endgame, so it could 'deliver the depth and mastery elements' without 'overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world'
Date:
Fri, 18 Sep 2026 07:10:22 +0000
Description:
Diablo 5 senior game director Joe Shely has explained how Blizzard is making
a sequel for fans who all love the series for specific reasons.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Diablo 5 senior game director Joe Shely says the team is "trying to make it for everyone who loves Diablo " for specific reasons He says the team used "deferred complexity" to help balance the game's systems for endgame players and campaign lovers Narrative director Jennifer Hepler says there are like-minded developers on the team
who are "passionate advocates" and are creating the content for these fans Diablo 5 senior game director Joe Shely has said Blizzard is making a sequel for all fans, but it has to find the right balance for players who love the series for specific reasons.
Speaking to TechRadar Gaming at BlizzCon 2026 after the game's reveal, Shely explained that the team isn't trying to make a Diablo game "for every human
on Earth" or "literally everyone" but is "trying to make it for everyone who loves Diablo , and people who love Diablo love it for specific reasons, and those reasons are knowable." He and the team know some fans play Diablo and are most interested in the storylines and exploration, while other, more hardcore players spend time with the complex systems that come with itemization, designing builds, and racing to the endgame. Latest Videos From TechRadar Watch full video here:
"We can talk to players and understand why individual players or groups of players love Diablo and what they love about it, and from what game they associate with Diablo ," Shely said, "and so that allows us to tailor our systems and experiences, campaign and progression in a way that can be satisfying to different kinds of talent players."
This is where the developer brought up "deferred complexity," an idea the
team used to help balance the game's systems for those who enjoy taking their time, while also delivering on "our commitment to have a complete end game
for those players at launch." This means that some complex systems have been moved to the endgame. You may like Diablo 5 senior game director says 'the continued passion' is the reason Diablo 2: Resurrected exists and has allowed Blizzard to look at it for modern inspiration 'Because it exists today alongside Diablo 4, we can look at it through today's lens' Diablo 5 senior game director says the game will tell 'three stories,' including the past,
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"By deferring some of the complexity of the systems and itemization later
into the endgame," Shely said, "we can deliver the depth and mastery elements that our players who love the endgame enjoy without overwhelming our players who are enjoying spending a lot of time in the campaign and exploring the world."
Narrative director Jennifer Hepler added that all types of Diablo fans are represented on the development team; she said they are like-minded, "very passionate" about the series, and understand what players enjoy most. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
"People who love campaign are working on campaign, and the people who love systems are working on the end game," Hepler said. "And so every group of players has passionate advocates on the team who are not only speaking for them but are actually creating the content for them."
Diablo 5 is in development and is slated to launch in Spring 2029. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation
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Link to news story:
https://www.techradar.com/gaming/diablo-5-senior-director-says-some-complex-sy stems-were-deferred-to-the-endgame-so-it-could-deliver-the-depth-and-mastery-e lements-without-overwhelming-our-players-who-are-enjoying-spending-a-lot-of-ti me-in-the-campaign-and-exploring-the-world
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