Director says Afterworld has 'some of the deepest simulation' of any Paradox strategy game 'The idea is to drip-feed you until you're hooked'
Date:
Wed, 02 Sep 2026 17:00:00 +0000
Description:
We discuss the upcoming grand strategy game Afterworld with director Dan Lind.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Last month I travelled to Paradox Interactive's HQ in Stockholm, Sweden, for early hands-on access to its next big grand strategy title, Afterworld, before its big reveal at Gamescom 2026 .
Set in the studio's first original setting in a decade, it takes you to a post-apocalyptic vision of North America as one of a handful of possible groups faced with rebuilding life amid the ruins or tearing what's left of society further apart. Paradox's most popular releases truly put the 'grand' in 'grand strategy' with the likes of World War 2 wargame Hearts of Iron 4 offering complex systems that replicate everything from economics to supply chains, unit management, politics, and diplomacy on a daunting global scale. Latest Videos From TechRadar Watch full video here:
They give you all the tools you need for tens, hundreds, or (for some
players) even thousands of hours of immersive play, but only if you're
willing to overcome a steep learning curve.
Sure, the games all have tutorials, but the amount of information you're bombarded with practically necessitates at least a few hours watching explanatory YouTube videos or consulting community guides if you're new to
the genre. You may like The studio behind Crusader Kings and Hearts of Iron just revealed its first non-historical title in a decade Afterworld is a new strategy game set in an original post-apocalyptic America Seed is shaping up to be the most revolutionary life simulator since The Sims 'We want an experience that is close to a pen-and-paper RPG' The Blood of Dawnwalker director says the game's big choices will offer more player freedom and
'boost immersion' Slow and steady (Image credit: Paradox Interactive) With Afterworld , however, Paradox aims to make its most approachable game yet.
Even so, director Dan Lind, who previously helmed Hearts of Iron 4 , tells me that the upcoming release will still offer "some of the deepest simulation" we've seen from the studio yet. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
"We're not really designing it much simpler," he adds, "it's the first game that actually has a population model that keeps track of which sex the person is and stuff like that."
He explains that some higher-level systems will also track the opinions and beliefs of different groups in your growing society.
This is something players will have to manage carefully as they set out establishing cities, harvesting resources, and creating military units to defend against the many threats of the wasteland. What to read next 'Clair Obscur showed that you can take a genre and do it in a different and interesting way' The Blood of Dawnwalker director says the ambitious game
was made out of a 'love for RPGs' I think Seed is the dawn of a new age for MMOs after spending one month building a metropolis with strangers, this imperfect yet addictive life sim feels like the next big thing Fable was easily one of the best things I saw at Summer Game Fest 2026, and I cant wait to explore all of its rabbit holes and meet all its talking pigs
The difference is that Afterworld is designed to steadily introduce its mechanics rather than throw players in right at the deep end.
It's a philosophy reflected in the overall scale, with a map that's condensed down to just North America rather than the whole world. Individual cities and units are represented in more detail than ever before.
"It lets you get closer to the ground," Lind explains. "I can do stuff where
a unit is actually [just] ten people." (Image credit: Paradox Interactive) Things start small, but the scale ramps up as you progress. With multiple cities established, the action slowly builds into something that doesn't look too far removed from Hearts of Iron 4 or Europa Universalis 5 .
"What we're trying to do is to manage the complexity with how you're
unlocking it," Lind says.
"I think anyone can learn to play a Paradox game; you just might not be able to play the entire game if we shove it in your face right away. The idea is instead to drip-feed you until you're hooked."
If successful, Afterworld could help bring in a new generation of grand strategy fans when it releases for PC in the future. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button!
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