Saros may lack some of Returnals sting, but its madness-inducing journey is every bit as engrossing
Date:
Tue, 12 May 2026 01:00:00 +0000
Description:
Saross airtight game feel and literary inspirations make it one of the most compelling and replayable AAA games Ive played in years.
FULL STORY ======================================================================This past week or so, I havent been able to stop thinking about Saros.
Housemarques intense roguelite third-person shooter is a tremendous
refinement of its previous work, Returnal (a game I feel is one of this console generations best). Yet its harrowing, cosmic horror-influenced narrative elevates it to something especially memorable. Review info Platform reviewed: PS5 Available on: PS5 Release date: April 30, 2026 If youre
familiar with Returnal, it probably doesnt come as a surprise that
Housemarque has once again deployed the Torment Nexus for Saross doomed spacefarers, and the concept of its protagonist being forced into a seemingly eternal cyclical hell is very much present here. That said, Saros is
decidedly more manageable than its predecessor, featuring gameplay and progression systems that allow for a more forgiving experience overall. Dont get me wrong, though; Saros is still a tough PS5 game. Strip away all its new systems, and Id say its about on par with Returnal in terms of difficulty. Enemies hit hard, and bosses demand keen focus when it comes to learning and dodging their bullet patterns. Youre going to die a lot in Saros, but given I reached the true ending in a tidy 20 hours, its a good bit friendlier to the average player. Latest Videos From
A skill tree packed with permanent upgrades alongside a very clever modifier system unlocked early on ensures that protagonist Arjun grows steelier with each run. Furthermore, checkpoints placed at the start of each biome mean that, unlike Returnal, you dont have to play through the whole thing in one flawless run. That alone condenses runs from Returnals 2-3 hours to a far
more manageable 30 or so minutes, depending on what youre looking to achieve on each run.
And like its predecessor, Saros is polished to a mirror sheen. Arjuns movements are fast and snappily responsive. Color-coded bullet patterns instantly communicate the approach you need for each enemy. Weapons are
varied and often creative in design and their sub-weapon functionality. And those haptics and adaptive triggers? Simply the best Ive ever experienced and reminded me that, for all its faults, the DualSense is still capable of
wowing me after all these years.
All in all, Saros is very much another slam dunk from a studio that has mastered the art of blending arcade-like trappings with AAA production
values. Its not quite perfect; I wish there were more post-game activities (and no daily challenge system yet, a la Returnal ), and there are very (and
I do mean very ) occasional performance dips on base PS5 hardware. But theres nothing that puts a serious dent in what Im sure will be a game of the year frontrunner for many who seek Saross yellow shores. Hail to the King (Image credit: PlayStation / Housemarque) Saros puts you in the role of Arjun
Devraj, portrayed by actor Rahul Kohli. Arjun is a member of Echelon IV, a team sent by megacorporation Soltari to the planet Carcosa. Their purpose is twofold: to continue the extraction of a valuable resource called Lucenite,
as well as to uncover what happened to the previous three Echelon teams that have made no contact with Soltari since planetfall months ago. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
Its not long before the truths of Carcosa are laid bare. In a phenomenon unique to the planet, it undergoes regular eclipse phases that rapidly
advance time. Oh, and people who look directly at the eclipse are driven mad. This is all spelled out pretty early on through collectable audio and text logs left behind by prior Echelon expedition teams. From there, the madness only increases at a rate of knots.
If youre familiar with Returnal, then youll know that there was more to its protagonist, Selene, than met the eye. Its a similar case with Arjun in
Saros. I wont spoil the finer details here, but theres still an element of
his trauma seemingly manifesting itself in the form of Carcosas horrors.
That said, I find Carcosa to be a tremendously compelling setting.
Housemarque certainly isnt shy about its horror inspirations here. Namely,
the stunning H.R. Giger-esque architecture left behind by the planets former inhabitants, and The King in Yellow, a collection of short stories that revolve around a stage play of the same name, which causes all of its readers to go inexplicably mad. Its rather on the nose with the latter, actually, but it all serves to create an aggressive brand of horror here that pairs beautifully with Saross fast-paced third-person shooting. I'm Blue (Image credit: Sony / Housemarque) Saros, at its heart, is a third-person shooter with roguelite elements. Theres no trudging movement speed or ducking behind cover here, though. Arjuns default run speed would be enough to set off a highway speed camera, and he can dodge, jump, and air dash on a dime to quickly reposition or blink through incoming projectiles.
Its a game with myriad arcade sensibilities. Enemies primary method of attack is intricate bullet patterns reminiscent of danmaku shoot-em-ups like DoDonpachi Resurrection or Ikaruga. Okay, Saros never gets as intimidatingly screen-filling as that, but I think it does take some inspiration, especially from that latter title. Best bit (Image credit: PlayStation / Housemarque) I love Saros for many of the same reasons I did Returnal, but the new Carcosan Modifier system is brilliant to play around with. This is where you can add a bit (or a lot) of extra bite to the game's difficulty, or give yourself a bit more favor depending on your preferences. A new addition to Saros is Arjuns Soltari Shield. Bound to R1 by default, holding the button down produces a protective globe around Arjun that absorbs projectiles, converting them into ammunition for his currently equipped power weapon. As a result, Saros directly encourages you to get stuck into the line of fire. Youll need to watch out here, though; only blue projectiles can be absorbed without
penalty. You can absorb yellow projectiles, but theyll cause corruption, eating into your maximum health until cleansed with power weapon usage. Red projectiles, meanwhile, cannot be absorbed or even dodged through.
Theres plenty of weapon variety in Saros. From powerful revolvers and close-range shotguns to energy crossbows and auto-targeting smart rifles. Youll need to use power weapons in tandem with these to deal devastating damage and effectively turn dire situations in your favor. Some are great for immediate single-target damage, while others excel at crowd control,
spreading damage-over-time projectiles around the room.
One thing I adore about Saross weapons is that they all come fitted with an alternate fire module. By holding down L2 about halfway, your weapons behaviour changes. These typically consume more energy, but can do things
like turn your shotgun into a grenade launcher, or your energy crossbow beams into a single concentrated blast. My favorite weapon comes a bit later in the game, though; a chakram launcher that embeds blades into enemies, spinning inside them to deal damage when you activate its alt fire. Its so awesome. Helping hands (Image credit: PlayStation / Housemarque) As I said at the top, Saros has a similar difficulty curve to Returnal, but its much less mean. Early on, youll unlock the Armor Matrix, a massive skill tree that improves stats and offers various perks (such as a second chance, allowing you to get back up once when you die) when you pump collectible Lucenite currency into it. A secondary resource, Halcyon, can also be gathered to unlock
particularly potent enhancements.
Youll typically be faced with a boss at the end of a biome. Levels can take around 20-30 minutes per run, depending on how much optional exploration you undertake, and beating a boss will unlock a checkpoint for you to return to upon death. These checkpoints can be teleported to from your home base of the Passage, letting you begin a run from your most recent one, or for returning to older areas for side collectibles like audio logs and Halcyon.
This is probably the main thing that makes Saros a much more manageable beast compared to its predecessor. Returnal (outside of its split halfway through the game) demanded a full run every time. Dying to a late-game boss there often meant 2-3 hours of lost progress. Saros is far more forgiving in this regard, making it a far more accessible game for those who were put off by Returnals difficulty and the time investment it demanded.
Fear not if youre after a meatier challenge in Saros, though. After a few early biomes, youll unlock Carcosan Modifiers at your base. This system presents you with a range of modifiers to make your life on Carcosa both easier and more difficult. You can give yourself stronger firepower and
better defenses, but youll have to balance that out with detrimental modifiers, like the loss of your second chance or more aggressive enemies.
Easy modifiers decrease the number on the scale, while hard ones increase it. There is no upper limit to this, either; youre free to pack on as many modifiers as you choose, so long as the scale doesnt dip too far in the
easier direction. In short, if you want to bring all the modifiers that make your life easier, you are required to pile up the ones that increase the
games challenge. Its a really smart way of increasing difficulty and adds
tons of flavor to runs once you have a good grasp on the game. Bathed in yellow (Image credit: PlayStation / Housemarque) I found Saros to be a deeply enjoyable game, then, and I didnt find its additional safeguards and progression systems made it any less when compared to Returnal. But one area where I think Saros surpasses its prequel is in presentation.
Its one of the most visually stunning games put out by a PlayStation Studios team to date. Biomes are vast and varied, ranging from chalk-like canyons and underground mines to dilapidated docks and swampy marshlands. Draw distance
is also remarkable, and you can often see entire levels span out when you
look out over a vista. You can even spot landmarks from areas further in the game off in the distance. Its awe-inspiring stuff.
I would also strongly, strongly recommend bolstering your experience with a pair of headphones. Sound design in Saros feels tailor-made for the PS5s Tempest 3D audio. Roaring winds and distant alien screams fill the
soundstage, while gunshots and explosions all sound satisfyingly chunky. The soundtrack is also a massive highlight for me, blending chaotic synths with wailing electric guitars.
Once again, Housemarque has really put the DualSense Wireless Controller through its paces. The novelty of its haptic feedback and adaptive triggers has long worn off for me, but Saros really surprised me with its usage of these. Things like the pattering of rain and feedback from power weapons echo through the controllers vibrations accurately and immersively. And the usage of those adaptive triggers to open up secondary fire options is a brilliant touch, as it was in Returnal, too.
To close out, I really have very few complaints from my time with Saros. The game largely holds an impressive 60fps (frames per second) on base PS5, but there was the very occasional slight chug in busier, enemy-filled rooms. Its never anything game-breaking, though.
Beyond that, Id really like to see more postgame activities come to Saros. Returning to older areas for collectibles is fun, but its currently lacking anything like leaderboards or Returnals daily challenge runs. That game did eventually receive a chunky free expansion with new story elements, so Id
love to see the same thing happen again in Saros. Right now, Ive just been left wanting more, which is hardly a bad thing. Should you play Saros? (Image credit: PlayStation / Housemarque) Play it if... Youre down for a moreish challenge Saros might be easier than Returnal overall, but its still no slouch. Many enemies and bosses will give you something to think about. Plus, the act of shooting, dodging, and managing resources like power weapons, it all just feels so great once youve got it down to a science. You loved Returnals horror trappings Saros features a different, more chaotic kind of horror, but its no less compelling as a narrative vehicle. Its environmental design and scattered audio and text logs create a truly horrifying picture; one that stays harrowing right up to the end. Don't play it if... You're not keen on split-second action Saros can be a fast game, almost unrelentingly
so. It might not be for you if dodging several high-speed, intricate bullet patterns all at once while managing energy resources sounds like a lot. Accessibility features Like most contemporary PlayStation Studios titles, Saros has plenty of accommodating options for gamers of all stripes. Up
front, you can disable the Carcosan Modifier limiter if you desire an easier experience, and theres no penalty or trophy-gating for doing so. Full button remapping is also supported.
There are plenty of colorblind options, too, to the point where you can even change the default color of different projectile types. Meanwhile, subtitle options are robust. You can change their size, color, and background opacity.
Audio options are especially broad. A dialogue priority slider ensures spoken lines arent drowned out by other audio sources, and you can fine-tune bass, treble, and the lower and higher ends of dynamic range. Theres even an
average loudness setting if youre hard of hearing or dont have access to speakers or a surround sound system. How I reviewed Saros I reached Saross true ending in 20 hours of play. In addition to the main campaign, I spent plenty of time gathering optional collectibles and collecting currencies to build up the Armor Matrix skill tree.
I played with a DualSense Wireless Controller on a base PS5, often pairing my play time with the RIG R5 Spear Pro HS gaming headset for more immersive audio. My display of choice is the LG CX OLED TV .
I went into this review with extensive playtime in Housemarques previous games, most notably Returnal. It was one of my favorite games in the year it came out, so I was excited and plenty prepared to take on the horrors of
Saros using Returnal as one of my frames of reference.
First reviewed April-May 2026 Saros: Price Comparison No price information Check Amazon We check over 250 million products every day for the best prices powered by
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