Resident Evil Requiem producer says the negative reaction players had to Nvidia's DLSS 5 yassification of Grace Ashcroft was 'positive' because 'it meant we got the design right'
Date:
Tue, 05 May 2026 11:20:29 +0000
Description:
Resident Evil Requiem producer Masato Kumazawa has said the negative reaction to Nvidia's DLSS 5 version of Grace Ashcroft from players meant Capcom achieved the best design for the character.
FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Resident Evil Requiem producer Masato Kumazawa believes Capcom succeeding in designing Grace Ashcroft Kumazawa responded to the DLSS 5 backlash, calling the negative player response "positive" for Capcom He says the response means Grace has "established herself as a fan favourite" Resident Evil Requiem producer
Masato Kumazawa has said the negative reaction to Nvidia 's DLSS 5 rendition of Grace Ashcroft from players meant Capcom achieved the best design for the character.
In case you're not caught up on the controversy, in March, Nvidia released
the first look at its DLSS upscaling tech , which would bring "real-time neural rendering model that infuses pixels with photoreal lighting and materials," aka generative AI. The company also shared a highlight reel, showcasing several games utilizing DLSS 5, including Resident Evil Requiem . The response to the footage was overwhelmingly negative, not just because of the ethics surrounding AI, but because it "upscaled" the game's protagonist, Grace Ashcroft, into an unrecognisable, 'yassified' version of the original design. Article continues below You may like Is DLSS 5 'AI slop'? Nvidia's Jensen Huang sets the record straight Nvidia's CEO says gamers are
'completely wrong' about DLSS 5 Capcom and Ubisoft devs left blindsided by Nvidia's DLSS 5 announcement
Now, speaking in an interview with Eurogamer , Kumazawa responded to the controversy. While he couldn't discuss Capcom's involvement directly, he did say the response proved that Grace's design had resonated with players.
"The fact a lot of players commented they really liked the original design of Grace and didn't want to see it changed was a positive," Kumazawa noted.
He added: "It meant we got the design right [and] points to the fact that Grace quickly established herself as a fan favourite, that people had such strong opinions on her design."
Following the backlash to DLSS 5, Nvidia's CEO Jensen Huang doubled down on the use of generative AI and said players were "completely wrong" about the upscaling tech's purpose. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from
us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
"The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI," Huang said at the time.
"All of that is in the control direct control of the game developer. This
is very different than generative AI; it's content-control generative AI. That's why we call it neural rendering."
Soon after, Huang came out with another, more mellowed response and addressed the negative response to DLSS 5 once more ; however, he still defended the
use of gen-AI. What to read next Nvidia reveals DLSS 5 to improve graphics with AI and the hate is strong Gamers are piling in on Nvidia's DLSS 5 here are 5 reasons why Capcom to use generative AI to boost productivity, but not for game content
"I think their [gamers] perspective makes sense, and I could see where
they're coming from, because I don't love AI slop myself. I'm emphatic
towards what they're thinking. That's just not what DLSS 5 is trying to do," he said.
"It's conditioned by the textures and the artistry of the artist. It enhances every single frame, but doesn't change anything."
DLSS 5 is slated to be released later this year and will support a multitude of games on PC, including Resident Evil Requiem , Starfield , Assassin's
Creed Shadows , and more. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds. Make sure to click the Follow button! The best gaming consoles All the best consoles of this generation
Read our full guide to the best gaming consoles 1. Best overall: PlayStation 5 Slim 2. Best budget: Xbox Series S 3. Best handheld: Nintendo Switch 2 4. Most powerful: PlayStation 5 Pro
======================================================================
Link to news story:
https://www.techradar.com/gaming/resident-evil-requiem-producer-says-the-negat ive-reaction-players-had-to-nvidias-dlss-5-yassification-of-grace-ashcroft-was -positive-because-it-meant-we-got-the-design-right
--- Mystic BBS v1.12 A49 (Linux/64)
* Origin: tqwNet Technology News (1337:1/100)