• 007 First Lights Bond gets creative in ways that would make Agent

    From TechnologyDaily@1337:1/100 to All on Monday, May 04, 2026 16:15:25
    007 First Lights Bond gets creative in ways that would make Agent 47 smile

    Date:
    Mon, 04 May 2026 15:00:00 +0000

    Description:
    Our time with IO Interactives take on James Bond was filled with smart multi-approach spy action, intense shoot-outs, and one of the most unique vehicle chase sequences in the franchise.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Subscribe to our newsletter Lets be honest here: Activision's take on James Bond games didnt reach the heights of Electronic Arts era, nor the iconic solo outing of Nintendo and Rare. Its been well over a decade since the god-awful 007 Legends , and nearly six years since Hitman developer IO Interactive announced the project eventually titled 007 First Light .

    Last September, we walked away from our first hands-on with the stealth action-adventure impressed. Its stealth, shooting and driving sequences
    easily made it one of our most anticipated games of 2026; however, the overwhelmingly linear demo lacked the creative sandbox many hoped for from
    the Hitman maker. Following a three-hour demo at a special hands-on event in Downtown Los Angeles recently, I can now confirm that 007 First Light takes the promise of a digital Bond and infuses some clever creativity in tackling objectives in ways thatll remind many of Hitman s Agent 47. Spread across three distinct sections of the game, they not only showcased various gameplay mechanics but also showed how theyll be layered as the single player progresses. Article continues below You may like I havent played a Bond game since Goldeneye on the N64 but 007 First Light could finally change that 007 First Light's combat designer tells us what makes a classic Bond brawl 007 First Light senior combat designer explains how all the cool gadgets can be used in combat The beginning of a legend (Image credit: IO Interactive) The introductory mission at the start of 007 First Light does something no other game in the franchise has done before: it establishes who the iconic British hero was before joining MI6. When were introduced to actor Patrick Gibsons take on Bond, a naval officer riding overseas in a helicopter en route to a base somewhere in Iceland. The squad of choppers is attacked by missiles, destroying many of them and sending them into the ocean depths. As Bond tries to regain consciousness and avoid his watery grave, players are hit with a quick-time sequence to reach the oceans surface.

    After making his way to the shore, we see our first glimpse of terrain traversal, with Bond climbing, shimmying among ledges, dashing between cover, hiding among tall grass, squeezing between cracks and jumping across ledges. He eventually finds himself guided by an MI6 agent who instructs him to recover a hard drive, a mission that sees him tackle everything from finding
    a nerve agent antidote, battling color blindness and a daring escape from the terrorist organization he infiltrates, culminating in his defying the MI6 agent to help rescue two groups of researchers held captive by the terrorist group.

    This portion grants players the opportunity to decide the order in which the set of captives gets rescued, covertly using distractions and stealth takedowns to complete the job at hand. The high stakes are established immediately; if Bond is caught, he can try to escape, but it only takes a couple of bullets to take him down if he stands his ground and fights. Its wonderfully reminiscent of some of Hitman s finest stealth sequences, but 007 First Light has plenty of its own strengths. 007 First Light - Announcement Trailer | PS5 Games - YouTube Watch On The second segment I played featured a slice of a later mission in Malta, where Bond undergoes some of his early MI6 training. Its here where players are introduced to a central mechanic in 007 First Light : Bonds iconic gadget-laden watch, but also a great demonstration of the creative license players have in approaching each obstacle. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

    For this segment, Bond is tasked by MI6 agent Greenway (portrayed by The Walking Dead alum Lennie James) with reaching the flag by any means
    necessary. The watch is controlled through two separate meters: electronic
    and chemical. The electronic meter controls capabilities such as a laser and hacking tool, and can be recharged with power tool batteries, car battery cells and the like. Meanwhile, chemicals fuel tools like poison darts and can be refilled by picking up things like cleaning supplies or hand sanitizer.

    During this sequence, there are plenty of ways to reach the flag. For me,
    that included some silent takedowns, throwing bricks or wrenches to disable
    an enemy (reminiscent of The Last of Us) , pure combat, and even using the watch to burst open a bag of sand to cause a distraction.

    Getting spotted by the guards even led to some great combat moments, where players can perform simple combos with a singular attack button, parry highlighted by yellow flashes, dodge strong red flashing attacks and grappling. Grabbing an enemy can lead to context-sensitive actions ranging from repositioning and punching them to throwing them in any particular direction. Take too long, and the guards will call for reinforcements, so
    Bond has to act quickly. What to read next 007 First Light gets new story trailer ahead of its May launch, showcasing a charming James Bond in his
    early years as a young recruit, new characters, and even more explosions 007 First Light gameplay director says players will 'see the Arkham games' in the combat, as well as Uncharted in its destructive environments 007 First Light dev explains the game's unique 'license to kill' mechanic (Image credit: IO Interactive ) The final demo chapter was an incredibly long and eventful mid-game mission that takes place in Kensington, London, pairing these mixed stealth mechanics with some exciting shootouts. Following an ambush on Bond
    in his own apartment, players are thrown into a thrilling foot chase sequence as he hunts down the assassin, which ultimately ends in Bond being ungraciously booted from a rooftop by the assailant.

    A tip from Moneypenny sees Bond sneak into a museum gala hosted by a tech mogul in pursuit of his would-be killer, with the main mission split into key tasks as well as smaller objectives. For instance, in my case, gaining entrance to the gala involved refilling the chemical meter on Bonds watch
    with some hand sanitizer I found, poisoning an unsuspecting guest with a
    dart, and then swiping her ticket to smoothly pass security. It was a cool moment reminiscent of Hitman , and doubly so for the richness and interactivity watching my poison victim head to a nearby trash can to throw up was especially funny.

    Once inside, I was impressed by how densely populated the gala was. It definitely reminded me of some of Hitman World of Assassination trilogys greatest visual moments, such as the Paris fashion show and Sapienza town. Plus, the character model quality of these NPCs nearly matched Bond, animations were fluid, the lighting was great thanks to path tracing support and everything was rendered in beautiful detail thanks to DLSS 4.5 support on the Nvidia GPU-powered Alienware Area-51 desktop we played on.

    We didnt notice any slowdown during our playthrough outside of this section either, and 007 First Light is a great showcase of IOs Glacier engine. Audio is equally spot-on, from the murmur of the galas busy crowds to the tense ambient music and touches of the dynamic soundtrack. Play your way Once
    again, this level demonstrates the varied ways in which Bond can complete his mission, this time in an effort to hack into the security system so
    Moneypenny can trace the assassins whereabouts. By eavesdropping on conversations between attendees, you can collect clues and formulate a cover for Bond, sneaking him into the second-floor security room through whatever means necessary.

    Sometimes, youll have to convince NPCs of your identity, and its here that
    you can use the Instinct system to pick the best outcome and even flirt to distract or persuade them. That, or you can just pickpocket them, though I learned the hard way that this can result in combat if you fail.

    Ultimately, youll reach the Basement Archives at the museums lower levels, where an unarmed Bond is met with a climactic boss fight against the very-much-armed mysterious assassin. Again, IO Interactives creative approach shines here tackling the assassin head-on will lead to death if you take too many hits, so youll use Bonds watch to manipulate the environment against the foe.

    Whether thats by triggering hazards like an electric floor, bringing a chandelier crashing down or turning on an exhaust pipe at the right time, the choice is yours, and its great fun to find your own way. (Image credit: IO Interactive) While the Hitman influence is clear throughout 007 First Light , its unmistakably a Bond game, and its all the better for it. Its punchy, white-knuckle cinematic shootout sequences are a blast, transitioning seamlessly to close melee combat though camera positioning for these can sometimes be a little awkward.

    Instinct mode makes another appearance in combat, too, allowing you to slow down time for some well-placed shots, but if things get too hot and heavy you can always turn tail to regenerate some health. Add interactable items and Bonds watch to the mix, and youll be exploding conveniently placed barrels to your hearts content.

    Still, its just as fun to simply make your escape with the least possible casualties. Plus, outside of stealth and combat, Bonds social skills in manipulation and negotiation are at the fore; one segment sees Bond tied to a chair, baiting his captors by alternating between insults and stall tactics
    to lure them closer so he can remotely hack their phones and escape.

    Less than a month before release, 007 First Light is looking to be the definitive Bond experience, and for anyone worrying about Gibson being up to the task as 007, he provides a fun and charming Bond who is more care-free like Pierce Brosnan than the ultra seriousness of Daniel Craig.

    The developers have done a fine job in blending the spectacle spy-action the films are known for with the sandbox freedom of its legendary Hitman franchise. Thats achieved with clever investigative moments, some fine melee combat, punchy shooting, clever usage of quick-time events and mini games and at least one absolutely awesome car chase. IO Interactive may have a Bond
    game that may reach the heights of Goldeneye 007 and Everything or Nothing .

    007 First Light drops May 27, 2026, on PlayStation 5, Xbox Series X and Series S , and PC, with Nintendo Switch 2 coming in the summer. Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.



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