• Housemarque says it 'hancrafted levels, art, design, and combat e

    From TechnologyDaily@1337:1/100 to All on Thursday, March 26, 2026 17:17:31
    Housemarque says it 'hancrafted levels, art, design, and combat encounters' and 'kind of connect them in a procedural matter' to create Saros' ever-changing levels

    Date:
    Thu, 26 Mar 2026 17:12:54 +0000

    Description:
    Housemarque's Saros features handcrafted levels that will change every time you respawn, opening up new paths that lead to additional rewards.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Become a Member in Seconds Unlock instant access to exclusive member
    features. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting
    your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are now subscribed Your newsletter sign-up was successful Join the club Get full access to premium articles, exclusive features and a growing list of member rewards. Explore An account already exists for this email address, please log in. Subscribe to our newsletter Saros features "handcrafted" levels that were built "in a procedural matter" Levels will alter in appearance every time players respawn Art director
    Simone Silvestri says the team play-tested the game a lot to ensure "a really great flow across the experience" Housemarque's Saros features handcrafted levels that will change every time you respawn, opening up new paths that
    lead to additional rewards.

    In PlayStation Blog 's hands-on preview for Saros , creative director Gregory Louden and art director Simone Silvestri discussed the game's core features
    at length, including the game's roguelike mechanics. In Saros , when players die, they'll immediately respawn, but levels that have previously been explored will be physically and visually altered, meaning players will need
    to use their wits and the game's branching paths to explore their surroundings. Article continues below You may like Saros developer doesn't think Returnal 'was that hard of a game', but admits that the team 'did pay a lot more attention to the onboarding experience' for its spiritual successor Saros has exclusive PS5 features like feeling 'eclipse-driven weaponry
    through adaptive triggers but it's nothing we've not heard before Sea of Remnants developer on building the ultimate open-world pirate playground

    We have handcrafted levels, handcrafted art, handcrafted design, handcrafted combat encounters, and then we kind of connect them in a procedural matter, Silvestri explained.

    While there is a literal golden path that leads directly to the main objective, players can also investigate levels filled with hidden side paths, which offer rewards that are guarded by puzzles and require fast reflexes or the correct tool to claim.

    "We play our game a lot, and we keep playtesting to ensure that we have a really great flow across the experience."

    While exploring, players can also discover long-lost colony camps that can be pieced together to find those Arjun, the playable protagonist, is out to rescue. Figuring out what happened to the colony is the primary objective,
    but unlike Returnal 's solitary story, Saros will also feature other characters that play a part in the mystery. Get daily insight, inspiration
    and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

    "We immediately knew we wanted more viewpoints, said Louden. Arjun's relationships with these characters build over the course of the game in a multitude of ways.

    "It creates this pressure cooker of an experience, with multiple perspectives," the developer added.

    We'll be able to play Saros when it launches on PlayStation 5 next month, on April 30. The best gaming consoles All the best consoles of this generation

    Read our full guide to the best gaming consoles 1. Best overall: PlayStation 5 Slim 2. Best budget: Xbox Series S 3. Best handheld: Nintendo Switch 2 4. Most powerful: PlayStation 5 Pro Follow TechRadar on Google News and add us
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