'I could see where they're coming from, I don't love AI slop myself' Nvidia CEO tries to defend DLSS 5 again, shortly after telling gamers 'they're completely wrong'
Date:
Tue, 24 Mar 2026 12:07:26 +0000
Description:
Nvidia's DLSS 5 is still suffering a major backlash from gamers, but CEO Jensen Huang has doubled down on his previous clarification.
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successful An account already exists for this email address, please log in. Subscribe to our newsletter Nvidia CEO Jensen Huang has defended DLSS 5 yet again Huang says he can understand where gamers are coming from, and doesn't 'love AI slop' himself However, Huang clarifies that DLSS 5 'doesn't change anything', rather it enhances every frame in games Nvidia has been on the receiving end of a major backlash from gamers since its DLSS 5 reveal , and its CEO has only added further fuel to the fire with additional comments regarding the controversy around its generative AI 'misunderstanding'.
On Lex Fridman's podcast , Nvidia's CEO Jensen Huang addressed the bad
feeling surrounding DLSS 5 once again, acknowledging the flak that's been fired at the "content-controlled generative AI" tool. If you recall, Huang's initial response to the backlash was to tell gamers "they're completely
wrong" regarding how DLSS 5 works, but that tone has now mellowed albeit a similar vibe persists. Article continues below You may like Nvidia's CEO says gamers are 'completely wrong' about DLSS 5 Nvidia reveals DLSS 5 to improve graphics with AI and the hate is strong 3 key reasons why gamers hate DLSS 5
and why Nvidia may yet win them over
Huang clarified: "I think their [gamers] perspective makes sense, and I could see where they're coming from, because I don't love AI slop myself. I'm emphatic towards what they're thinking. That's just not what DLSS 5 is trying to do.
"It's conditioned by the textures and the artistry of the artist. It enhances every single frame, but doesn't change anything." Worries remain DLSS 5 changes nothing? This image comparison doesn't make it seem that way (Image credit: Nvidia / Capcom) The problem is, however, that Huang's statements may fall on deaf ears, as numerous examples show DLSS 5 changing the appearance
of character models considerably. Notably Grace Ashcroft in Resident Evil Requiem (as shown above), who almost looks like a completely different character when DLSS 5 is enabled.
Nvidia has until later in 2026 to refine DLSS 5 and ensure it's working optimally for developers, but it seems to have glossed over the fact that
many gamers aren't convinced about how much 'better' DLSS 5 looks. The main concern stems from generative AI's presence in games to begin with in whatever form and how it changes art styles or specific character details in the imagery shared so far. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from
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DLSS 5 raises many more concerns besides, and one of those is the potential for game developers to rely on generative AI to 'enhance' visuals or characters to be more lifelike, rather than carrying out handcrafted work (as seen in multiple highly detailed modern games).
It doesn't seem like Team Green will backtrack on DLSS 5, especially since it has months to weather the storm of the backlash from gamers. Of course, DLSS
5 will be optional for developers to use and for gamers to enable but the fear is that this is about the only positive that gamers can take away from this controversy right now. The best graphics cards for all budgets Our top picks, based on real-world testing and comparisons
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