• 'I thought this video was an April Fool's joke, but it's still Ma

    From TechnologyDaily@1337:1/100 to All on Tuesday, March 17, 2026 12:45:27
    'I thought this video was an April Fool's joke, but it's still March': Nvidia reveals DLSS 5 to supercharge graphics with AI and the hate pours forth

    Date:
    Tue, 17 Mar 2026 12:39:31 +0000

    Description:
    Nvidia's reveal of DLSS 5 hasn't gone quite as planned, and that's putting it very mildly.

    FULL STORY ======================================================================Copy link Facebook X Whatsapp Reddit Pinterest Flipboard Threads Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Tech Radar Get the TechRadar Newsletter Sign up for
    breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. You are
    now subscribed Your newsletter sign-up was successful An account already exists for this email address, please log in. Subscribe to our newsletter Nvidia has announced DLSS 5 at GTC 2026 This is a "real-time neural rendering model" (AI) to revamp lighting and improve graphics in PC games The reaction has been broadly negative across social media, with plenty of concerns about the direction Nvidia is now heading in Nvidia has revealed DLSS 5 at GTC 2026 , and is calling the next-gen tech the "most significant breakthrough" for computer graphics since real-time ray tracing.

    Nvidia announced in a press release that DLSS 5 brings in a "real-time
    neural rendering model that infuses pixels with photoreal lighting and materials", comparing the end result to Hollywood visual effects. So, this is essentially about taking a game's graphics and sprucing them up with AI to improve the lighting and overall look to be more realistic. This is not about frame rate boosting or upscaling ( as with DLSS 4.5 ), but polishing up the visuals to be photorealistic the same game assets are used, we're told, just with very different AI-powered lighting. Article continues below You may like We tested Nvidia's DLSS 4.5, and Quality and Performance Modes are virtually the same Time to stop whining about 'fake frames' Nvidias frame-gen is here to stay I love DLSS 4.5, but Im worried that it could actually be bad news
    for gaming heres why NVIDIA DLSS5 Neural Rendering looks pretty powerful
    #GTC pic.twitter.com/eLZtaiqEoz March 16, 2026 The best way to get a handle
    on what DLSS 5 actually does, of course, is to look at some of the early images Nvidia has shared showing the 'before and after' check out the above pic surfaced by our own Lance Ulanoff on X (from GTC), or the below example from Resident Evil Requiem shared by Nvidia (accompanying its DLSS 5 press release).

    Jensen Huang, CEO of Nvidia, commented that: "DLSS 5 is the GPT moment for graphics blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression."

    DLSS 5 is set to launch later this year, in "the fall" so perhaps as early
    as September and it'll be for RTX 5000 graphics cards only as you might expect.

    To say there's been a groundswell of negative reaction to DLSS 5 would be an understatement on Reddit and Bluesky in particular so let's dive into why that's the case. Get daily insight, inspiration and deals in your inbox Sign up for breaking news, reviews, opinion, top tech deals, and more. Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over. (Image credit: Nvidia / Capcom) Analysis: AI slop accusations Now, DLSS 5 does look like powerful tech, and Digital Foundry had a hands-on with the feature in a bunch of games over at GTC, coming away impressed. And indeed if you watch that YouTube video , some of the footage does look rather smart. I'd
    highlight Oblivion Remastered , where the lighting breathes fresh life into the stone walls and buildings though not everyone agrees on that.

    The problem comes with preserving artistic intent here. Huang specifically mentions that this might be AI overhauling a game's graphics, but that Nvidia intends to preserve the "control artists need for creative expression" and remember, the game assets aren't being altered here, just the lighting, Team Green assures us.

    Still, the Resident Evil Requiem screenshot in particular is causing a lot of controversy, most obviously because it's changing Grace's looks radically in terms of adding lipstick for example (and altering her hair color markedly). It ends up with a whole different and unwanted vibe for many. What to read next Nvidia DLSS is better than AMD FSR going by this survey of PC gamers Nvidia in 2025: year in review Nvidia announces DLSS 4.5 at CES - but will it be enough to silence the 'fake frames' haters?

    The overall look of game characters given a DLSS 5 makeover feels rather unreal, too, in an uncanny valley way. Yes, everything's a lot sharper and more like a photo, but that isn't always good if it looks overbearing in that respect, or it messes with the ambience and atmosphere of the original visuals. This holds true for background elements as well as foreground characters, and there's plenty of hate for both on Reddit.

    As one Redditor commented : "Surely this will result in a look that the artist/developer didn't intend? It's like putting an ugly AI filter over the artist's work. This seems dumb as hell to me."

    I also worry about the lighting looking too intense and overblown, and colors too saturated a bit like when you take a photo on your phone and stick a filter over it to jazz things up, and it's just too much.

    Clearly, this has stirred up a hornet's nest of reaction, with some of the most common refrains being that 'we don't want an AI slop filter'. Gamers are worried that this points in a dangerous direction for the future of games
    one where developers don't have as much control over the art direction of their products.

    There's another concern which hasn't been as widely picked up, too, namely that the tech demo for DLSS 5 is actually running on two RTX 5090 graphics cards, as per Nvidia's FAQ . Yes, a single RTX 5090 is not enough to cope
    with the overhauled lighting effects here Nvidia needed to use a pair of them, with one of the GPUs dedicated to running DLSS 5 (and the other
    actually rendering the game).

    That clearly suggests that whatever DLSS 5 is doing behind the scenes is seriously intensive work. Of course, this is still early days, and DLSS 5 is still in 'early preview' when it's finished, the tech will be optimized to run on a single GPU (so Team Green isn't ushering in a return to SLI setups).

    Similarly, there will be a lot of fine-tuning and other honing done to DLSS 5 in terms of the image produced, too, so we need to wait before passing a
    final judgment here. This is unlikely to dissuade AI skeptics, mind you, who have very much made up their minds already.

    Time will tell, but meanwhile, I expect heavily liked comments such as "your RAM died for this" (a comment from @canestrini808 on Digital Foundry's
    YouTube video) or "I thought this video was an April Fool's joke, but it's still March" (from @lukas0999) will continue to hold sway.

    We've reached out to Nvidia to see if the company had any comment on the negative reactions flying around, and will update this article if we hear back. The best graphics cards for all budgets Our top picks, based on real-world testing and comparisons

    Read our full guide to the best graphics card 1. Best overall: AMD Radeon RX 9070 XT 2. Best budget: Intel Arc B580 3. Best Nvidia: Nvidia RTX 5070 Ti 4. Best AMD: AMD Radeon RX 7900 XTX Follow TechRadar on Google News and add us
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