• Yankee Trader: Resurrection

    From J0hnny A1pha@21:4/158.1 to All on Tuesday, November 03, 2026 15:25:49
    Lots of activity around Yankee Trader lately, I wanted to post my 'take' on the preservation efforts. It's a space war game with a lot of depth (complex rules, movement and calculations), so i first started this as a kind of 'archeology' approach to document the heck out of the observed rules - then, I figured anyone could pick it up and build a UI on top of it.

    I primarily used GPT 6.1 (Sol) with REA to inspect the binaries.

    The documented evidence is about 95% done at the GitHub URL below, and I also took a stab at re-creating it as a Go-based BBS door (using my GoDoors library). It's fairly complete, but needs testing. It has only been tested on Linux on my BBS/BrokenBit, but it will compile on Windows as well (and I could add ARM/Pi support).

    As Exodus said before, with his Pascal vesion: This is not my game. Alan Davenport wrote the original, and the source has been lost to time. This is a homage. I added "Resurrection" to the name just to let players know it's the re-creation :)

    Would love any playtesting and feedback.

    https://github.com/robbiew/yankeetrader

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