Lots of activity around Yankee Trader lately, I wanted to post my 'take' on the preservation efforts. It's a space war game with a lot of depth (complex rules, movement and calculations), so i first started this as a kind of 'archeology' approach to document the heck out of the observed rules - then, I figured anyone could pick it up and build a UI on top of it.
I primarily used GPT 6.1 (Sol) with REA to inspect the binaries.
The documented evidence is about 95% done at the GitHub URL below, and I also took a stab at re-creating it as a Go-based BBS door (using my GoDoors library). It's fairly complete, but needs testing. It has only been tested on Linux on my BBS/BrokenBit, but it will compile on Windows as well (and I could add ARM/Pi support).
As Exodus said before, with his Pascal vesion: This is not my game. Alan Davenport wrote the original, and the source has been lost to time. This is a homage. I added "Resurrection" to the name just to let players know it's the re-creation :)
Would love any playtesting and feedback.
https://github.com/robbiew/yankeetrader
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